Hacking Interaction

Two pieces for dancers and WiiMote

This work is a collaboration between an array of dancers and a duo of laptop performers. Each dancer holds a WiiMote while the laptop performer is creating meaningful mappings between the input data and sonification algorithms. The strategy of the performance is to enact an interactivity loop between the dancer (and his/her movements) and the unpredictable reactions of the live tweaked algorithms on the fly. All in all, this is intended to serve the improvisational act and enable communication between performers with diverse background such as music and dance. More info here.

For more examples using hackable mappings as a performance strategy see below.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s